Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
The brief
A developer ported their 1993 Amiga game to the Godot engine by feeding the original 68000 assembly code to an LLM, which translated the game logic into modern GDScript.
Key points
- The process required careful prompting to handle the assembly's low-level structure and platform-specific tricks.
- The detailed writeup documents both the workflow and where the LLM required human correction.
Sources
- HNbabyloniantwins.com